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Channel: Development – MCV/DEVELOP
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Unity subscription prices to rise for 2020

Current subscriptions unaffected “not impacted at this time”

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Nihon Falcom’s Toshihiro Kondo interview – Bringing Trails of Cold Steel III...

We spoke to Falcom president Toshihiro Kondo about the upcoming Trails of Cold Steel III – released on PS4 on October 22nd – and its partnership with NIS America

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Win win: Islamic Relief game turns microtransactions into charitable...

The game is raising money for charity, while highlighting the positive efforts of Muslims around the world.

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The Develop brand returns in print and online with the launch of MCV/Develop

Both the magazine and website will now bear the MCV/Develop name from today

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Read the October issue of the new MCV/DEVELOP online now! Featuring Ustwo’s...

Plus Ubisoft's Rabbids Coding, Modern Wolf on treating developers fairly, the Golden Joysticks 2019 and we look back at Lovers in a Dangerous Spacetime

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Assemble with Care: Why Ustwo Games’ tricky follow-up to Monument Valley...

Putting a price on any experience is always tricky, especially in the fickle market of premium mobile games, but thanks to Apple Arcade, Ustwo Games’ latest title is simply priceless – and in more ways...

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‘It’s Runefest Baby’ – What you can learn from the UK’s biggest single game...

Jagex’s developers visit us from RuneScape’s Gielinor to talk about their latest adventures.

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Landing the best possible hire for your games industry role – studios and...

With skill shortages causing problems across the industry, finding and successfully hiring the best employee can be a challenge, so we reach out to the experts for their advice

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When We Made… Lovers in a Dangerous Spacetime

We take a look behind the scenes of Asteroid Base’s co-op shooter. Discussing its debt to both Star Wars and Star Trek, its modest launch, why it wanted to be a tough roguelike, but how it eventually...

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The Sounds Of… Martin Stig Andersen

Every month, we discuss the unique process of making music for video games

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Modern Wolf wants to make game publishing more ethical: ‘A lot of these...

A publisher takes a cut to fund and market games. This sounds straightforward, but the outcome has often been anything but, especially for smaller developers. Modern Wolf is a new indie publisher,...

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Wargaming UK’s Darren Tucker: “Wargaming UK is a place of continuous learning...

What is your job role and how would you describe a typical day at work? I’m a vehicle artist working on a fantastic new project at Wargaming UK. My contribution to our growing team involves building a...

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Playtonic Games’ Anthea van Leeuwen: “Don’t take anything for granted. Keep...

Every month, we pick the brain of an up-and-coming talent. This month’s Rising Star is Anthea van Leeuwen, environment artist at Playtonic Games. She tells us about her start in the games industry,...

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Creative Assembly: ‘There are many definitions of Technical Art, and all of...

The team at Creative Assembly debunks some common dev role myths. This month, Mohrag Taylor, principal technical artist explains how the role requires a modern-day renaissance woman, with a love of...

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X019: Xbox’s Phil Spencer pitches Game Pass as the saviour of linear games –...

Today Xbox chief Phil Spencer explicitly positioned Xbox Game Pass as the saviour of the traditional video game, saying: “On Game Pass, a game can just be a game, with a beginning, a middle and an end....

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X019 Project xCloud interview: How the service is expanding today and what it...

As Stadia prepares for its launch next week, Microsoft was in London talking up its own xCloud service as part of its X019 fanfest. We sat down with Project xCloud’s Kareem Choudhry, corporate vice...

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Is Half-Life: Alyx too little too late for VR?

If you wanted to grab every gaming headline in the universe for a solid week, there’s worse ways to do it than announcing a new Half-Life game. The first entry to the classic series after 12 years has...

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Read the November/December issue of MCV/DEVELOP online now! Featuring...

The second issue of our newly rebranded MCV/DEVELOP is out today – you can read it for free here. Our theme for this month’s issue is outsourcing – so naturally we lead with an interview with Keywords...

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The new MCV/DEVELOP Awards – bringing the whole industry together – where you...

Today we’re announcing the all-new MCV/DEVELOP Awards for 2020. Following our recent name change, we’ve taken the chance to entirely revamp the awards based on industry feedback over the last couple of...

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Marmalade Game Studio’s Cristina Mereuta on why talent trumps genre experience

Since the Summer of 2016, Marmalade has been making digital board games. We’ve learned a lot in that time, and we believe this evolution shows in each game we release. But one of the biggest lessons...

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